Diablo 2 Level 99 Character For Mugen

  

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7 years ago

99 chars When i used to play d2, i only saw around 3 people with lvl 99 chars. Most of them were made before any of the good builds were being mastered, so they usually weren't very good. Diablo 2 - Level 99 Character Maxed Out. Level 99 Diablo II Character Maxed out.

Mugen

The highest level to achieve in Diablo II is 99, requiring a total of 3,520,485,254 experience to max out a character's level. More Diablo 2 Lvl 99 Chars Games videos. Dec 01, 2017 Diablo 2: Save Game (Necromancer, level 99) Neare. Lol, I mean im not laughing at it, rather of the idea of a 'Diablo Mugen', but id love to see a 'Diablo mugen' in the future, in fact I suggested yesterday that somebody use Vanilla Ice (Iced) from Jojo`s as a template for the Necromancer from Diablo 2, might even do it myself one day.

I wanted to post this before 1.04 came out, so I hope it's still timely. Diablo 2 is a really old game, and I think some people wax nostalgic through some very rosy glasses. For those of you that played it I'm sure you remember all this bullshit, and those of you that didn't will probably gawk in amazement at what we put up with. I still really liked Diablo 2, but I want to remind people it had some seriously stupid stuff in it you may have forgot.

  1. You had a stash but it was HALF the size of ONE page of our current stash. Yes, multiple character could have their own stash and you could make unlimited characters, but that meant you needed tons of characters that were just mules for carrying gear. You would literally need a specific naming convention of each mule to remember what was in each stash.

  2. Obviously this meant no shared stash between characters. If you wanted to transfer something you had to either get a friend or do a very risky game transfer - Create a game, drop the item on the ground, then rejoin it with the character in question and pray it's still up and you don't get disconnected.

  3. Imagine in Diablo 3 every time you died you lost 20% of all of your gold. Just instantly gone. Any gold you picked up since being in town was 100% gone unless you could get to your body again. This meant gold was completely unreliable as a method of storing wealth, so it became a completely worthless resource except for repair bills which were admittedly paltry. In later levels you'd also lose 20% of whatever Paragon level you were grinding. Awesome.

  4. The need to store gear was exacerbated by the lack of a common currency (see point 3). All kinds of different units were used to price out items - SoJs, Pskulls, runes, PGems, there are pages and pages of forum posts intricately detailing the market rate of various items because gold had no value. It was a mess.

  5. Imagine in Diablo 3 if you died you were LITERALLY naked until you could locate your corpse and get your gear back, through the same monsters that had just killed you when you were FULLY geared.

  6. 'Hit Recovery' was an actual affix on an item. If a mob hit you hard enough it did a kind of 'mini' stun where you couldn't walk or attack, just grunt and sort of stutter. As if it wasn't bad enough you just took a bunch of damage you also get stunned despite the mob not actually having the ability to stun you. Fun times.

  7. You think pubs are bad in Diablo 3? In D2 there was no independent drops. The only thing that was equitably shared was the most worthless thing in the game, gold. That means the moment a legendary or rare dropped it was a free for all to pick it up. At the last sliver of the bosses health EVERYONE just huddles around the boss praying they get the drop when he dies. And, I am convinced this is a little joke Blizzard intentionally coded, EVERYONE had a tiny bit of lag as soon as the boss died. Even people on powerful computers had this and it was frustrating as hell to kill this boss then not even SEE the loot fly out because by the time you're resynced some guy has already collected everything.

  8. No authenticators.

  9. Let's talk about the 'Stamina meter'. In Diablo 2 you could Run or Walk. Guess how popular 'walking' was. But it's not that simple. After running for a certain time your character 'got tired' and you became FORCED to walk until you 'recover' your stamina. They even put in an entire stamina shrines that let you run as much as you wanted till it ran out. A whole shrine just so you don't have to watch your character limp along the battlefield.

  10. Ya Phase beasts suck, but Diablo 2 had worse mobs. Imagine if Fallen Maniacs moved even faster than they do now, explode far quicker, and explode EVEN IF YOU KILL THEM. D2 had that. Now imagine Act 2 Constructs, but double their range allowing them to attack off screen, and have them to whiz around the map and have that stun effect as mentioned in point 6. Oh and the attack penetrates through multiple people. There was nothing funnier than watching an entire 6 man party zone into the final area and see nothing but 'Player was killed by Black Soul!' 'Player was killed by Black Soul!' 'Player was killed by Black Soul!' 'Player was killed by Black Soul!'

  11. Your resistances capped out at 75% unless you had these really expensive legendaries that let you go beyond that. And having max resist just let you survive those same Black Souls an extra second longer before dying.

  12. People seem to love that you could level up your own dex, vit, str, and int. In principle it sounds neat, but literally every build recommended the following: 'Put all your points into vitality except what's required to wear this recommended gear.' Diablo 2 didn't have level requirements for gear, it required you had certain stat thresholds. Just to be dicks Blizzard created an item called 'Wizardspike' and then required you dump like 25 points into dexterity to use it as a wizard.

  13. No respeccing. Have fun when a patch botches your character. Just to screw over people who were new to the game, just about every low level skill was garbage late game, so anyone that put more than 1 point into it would get screwed in late nightmare/early hell. It got better when synergies were introduced but still, one wrong click and you were stuck with it.

  14. You had followers in Diablo 2 that had the same archetypes as D3, with 2 exceptions: They had no personalities, and when they died it cost you 40,000 gold to resurrect them. They were at least as brainless as the current followers.

  15. Unsocketing items was a laborious and expensive procedure. Gems only went up to 'perfect'. They later released 'runes' (completely different than D3 runes) which are more similar to the current gem system now, except you couldn't combine runes to get the upper tier runes. You just had to pray to god that these would drop in game. The odds of this were on par with the lottery. I had 2 level 90 characters. I never saw any of the top 10 runes drop ever.

  16. Most items took up 3 grid squares in your inventory. A lot were up to 6, and some even used 8 squares. See point 1 again.

  17. Diablo 2 had a RMAH too, but back then we just called it Ebay.

  18. Because there was no auction house, everything had to be done by sitting in the Trade Channel either spamming stuff yourself or watching the spam from another person. Then you had to go into a game and use a trade window identical to the one in D3. Scamming was RAMPANT.

  19. When Diablo 2 first came out, all sets and legendaries were the equivalent of item level 40 and below. Drop rates for i lvl 50-60 were 10%, and 60+ i lvls were just 5% in 'Inferno' difficulty. And even then everyone just wanted rares because the legendaries/sets sucked. It was only later that they released legendaries/sets that were actually good. (Sound familiar? Not that it excuses Blizzard for making the same mistake twice. At least this time they didn't require an expansion pack.).

  20. Gems/Runes didn't stack. You can imagine how ridiculous point 1 gets.

  21. You had no innate town portal ability. You had to find a stupid scroll and use that to go back to town. The drops were frequent but it didn't change the fact that if you forgot to buy them or they didn't drop you were stuck. The only nice thing was that it was instant cast.

  22. You had no innate ability to identify items except for finding these scolls like in point 21. That said, Deckard Cain could identify everything in your inventory instantly. I have to admit, this was pretty sweet. Fuck you Magdha.

  23. Combining gems was far worse in Diablo 2. Each gem had to be individually selected, dropped into a little box in your inventory, then you can click combine. Then you have to click the new gem from the box, take it out, and select 3 other gems to repeat the process. The only good thing was that it was free, but just a royal pain in the ass.

  24. 2 words: Maggot Lair. Imagine a 3 level dungeon with corridors that can fit no more than one person with no clipping allowed. Now fill that dungeon with monsters that can replicate, and put in a few doors that glitch and won't open. Now make it required to finish Act 2.

  25. Act 2 had a final Boss that had an 'aura of freeze', meaning you moved and attacked at half your rate. He also hit like a truck and could stun. And as soon as you entered the room there was always a bit of a lag meaning by the time you knew what was going on you were either dead, or almost dead and unable to escape.

  26. There was a mob in Act 4 that could cast thorns. This spell reflected something like 500% damage, but for melee only. It could INSTANTLY kill a barbarian before he even realized he was debuffed. It took 11 patches before it was fixed.

  27. The PVP system in Diablo 2 everyone pines for was basically you clicking on a little button in the party window that turned on friendly fire. There wasn't any arenas, CTF, or anything. Just guys running around trying to kill each other. This was still far better than Diablo 1, where friendly fire was ALWAYS on, and if a monster killed you you dropped ALL YOUR GEAR. It was almost a blessing you could hack your entire character and get whatever gear you wanted.

  28. MF switching, Bots, Spammers, Scammers, Griefers, ya, that all existed in 1999, don't worry.

  29. You know how molten enemies explode in Diablo 3 on death after a few seconds? Well, Diablo 2 had that too. Except they explode instantly. And frozen enchanted monsters also exploded. Instantly.

  30. Potions didn't stack. You had 4 slots for potions and that was it. Wearing certain belts would increase the number of potions per slot to up to 4, meaning a total of 16 glass bottles clinking around your waist but beyond that it would start taking up inventory space.

Diablo 2 Level 99 Character For Mugen 2

TL DR, Diablo 2 was an awesome game but had a bunch of highly annoying game mechanics people forget about!

485 comments

Power Leveling is the act of leveling one's character in the quickest, most efficient manner possible. By knowing which locations give the most experience and the mechanics involved in gaining experience, players can level very quickly without cheating or exploiting bugs. These guidelines should be suitable for most classes and builds:

Diablo 2 Level 99 Character For Mugen Characters

General Guidelines:

  • Players should always try to accomplish these steps in full games since the amount of experience increases per player in the game.
  • Asking a higher level character to help clear areas may be better if their speed makes up for the level penalty.
  • Melee players may get their weapons (and mercenary's weapons) Enchanted by a Sorceress to provide a dps boost.
  • Gain access to areas by having higher level characters share waypoints. Some areas will require the completion of quests to advance.
  • Don't put yourself at risk of death in Nightmare and Hell since the penalty on death is 5% and 10% respectively. This is particularly important for Hardcore players as well, for obvious reasons.
  • Hunt for Experience Shrines in different Acts (act 1 usually is the easiest) as you get 50% more experience while it is active, but be careful not to get too close to any monster that can curse you such as unique monsters with the 'Cursed' status, Oblivion Knights, or Baal himself as curses override any active shrine bonus.

Stages:

Diablo 2 Character Pack

  • Level 1 - 15: Repeatedly clear Tristram.
  • Level 15 - 24: Clear Tal Rasha's Tombs in the Canyon of the Magi.
  • Level 24: Complete Rite of Passage.
  • Level 25 - 40: Repeatedly clear the Chaos Sanctuary and Baal.
  • Level 40: Complete Rite of Passage (nightmare difficulty).
  • Level 41-60: Repeatedly clear the Chaos Sanctuary and Baal (nightmare difficulty).
  • Level 60: Complete Rite of Passage (hell difficulty).
  • Level 61-95: Repeatedly kill Baal (hell difficulty).
  • Level 96-99: Advanced High leveling techniques[1] (hell difficulty).

References

  1. https://gamefaqs.gamespot.com/pc/370600-diablo-ii-lord-of-destruction/faqs/37709
  2. http://www.diablofans.com/topic/27917-leveling-in-diablo-2/
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